Job Openings:

Product designers who have experience creating digital products for web and mobile devices have an opportunity to work on a cross-platform application through Regolith Technologies.

The company is recruiting a Product Designer for a short-term contract lasting between 30 and 60 days. The selected professional will help design a time-tracking application called Q, including its user-facing features and administrative dashboard. The work covers product flows, interface design, reusable components, interactive prototypes, and the preparation of design files for software engineers.

The advertised monthly salary range is ₦300,000 to ₦400,000. The position is remote, making it an option for qualified designers who prefer to work outside a traditional office environment.

However, this is not an entry-level graphic design position. The employer is looking for someone who understands how digital products work, can design for several operating systems, and can collaborate with developers to turn design concepts into usable software.

Here is what prospective applicants should know about the opportunity, the expected deliverables, and how to prepare a competitive application.

Job Details at a Glance

Job DetailInformation
Job titleProduct Designer (30–60 Days)
CompanyRegolith Technologies
Employment typeContract
Work arrangementRemote
Contract duration30–60 days, with a possible extension
Advertised monthly pay₦300,000–₦400,000
Required experienceAt least 3 years
Job categoryProduct Design, UX/UI Design
Main design toolFigma
ProductQ, a cross-platform time-tracking application
Platforms coveredWeb, Windows, macOS, Android, and iOS
Additional assignmentWeb-based administrative dashboard
Application deadlineNovember 2, 2026
Application methodEmail application

The details above are based on the published vacancy. Applicants should verify that the position is still open and confirm the contract terms directly with the employer before accepting an offer.

What Is Regolith Technologies Looking For?

Regolith Technologies works on equipment delivery, management, and maintenance for global operations teams that need to equip employees across regions including the Middle East, Africa, and Central Asia.

For this recruitment, the company is seeking a designer to work on Q, a time-tracking product that allows users to record the time they spend on activities and review or share their logs.

The assignment involves more than producing attractive screens. The designer must consider how people sign in, start and stop timers, review their records, manage subscriptions, and interact with the application across different devices.

The product also includes an administrative dashboard through which authorised administrators can monitor user growth and manage access.

Because the contract is relatively short, the successful candidate will need to organise the work carefully, communicate regularly with developers, and deliver complete design files within the agreed timeline.

What Will You Be Designing?

The assignment covers several parts of the Q application. Understanding these requirements can help applicants decide whether their experience matches the project.

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1. User Registration and Account Management

The first part of the work involves designing the experience users encounter when creating accounts and accessing the application.

The required flows include registration and login using email, Google, Facebook, and Apple. Users must also be able to reset forgotten passwords, change existing passwords, and log out.

Profile settings are another part of the assignment. Users should be able to add, replace, or remove their profile pictures.

These features may appear straightforward, but they require careful consideration of error messages, validation, loading states, unsuccessful login attempts, and the steps users must follow when recovering access to their accounts.

A good design should make these processes easy to understand without leaving users uncertain about what to do next.

2. Time Tracking and Timer Controls

Time tracking is the main function of Q.

Users need a clear way to start a timer, stop it, and save the recorded time. The interface must communicate whether a timer is running or has stopped.

This distinction matters because users should be able to understand the current state of their timer at a glance.

The designer must consider how timer controls appear on different screen sizes and how the experience changes between desktop and mobile devices.

For example, a desktop interface may have sufficient space for additional information, while a mobile interface requires a more compact arrangement.

The objective is to preserve the core functionality without making the experience unnecessarily complicated on any supported platform.

3. Time Logs and Sharing

Q allows users to review their tracked time, with the available history depending on their subscription.

Free users can access time logs covering the previous seven days, while annual subscribers can access their history from the time they joined.

The designer must make these differences clear so users understand which records are available to them and why.

The project also includes the ability to share time logs with other people.

This requires an interface that helps users understand what they are sharing and how to complete the sharing process. Clear labels, helpful feedback, and appropriate confirmation states can reduce mistakes.

4. Subscription Purchases and Upgrade Screens

The application includes an annual subscription, so the designer must create the relevant purchase, cancellation, and upgrade experiences.

One important requirement is communicating the distinction between free and paid features.

For example, users should understand that the free plan provides seven days of time-log history, while annual subscribers can access their full history.

The design should explain these differences honestly rather than relying on confusing messages or unexpected restrictions.

Subscription cancellation is also part of the assignment. Users should be able to understand the consequences of cancelling and complete the process through a clear interface.

The designer will need to consider how these experiences behave across web, desktop, Android, and iOS, including platform-specific purchasing requirements where applicable.

5. Light Mode, Dark Mode, and a Consistent Design System

Another major responsibility is creating a shared design system that supports both light and dark themes.

A design system is a collection of reusable interface elements, visual rules, and design specifications. It helps a product maintain consistency as more features are developed.

For Q, the system must cover colours, typography, spacing, icons, buttons, form fields, timer components, and different interface states.

The designer will also need to account for platform differences.

Android applications generally follow Material Design conventions, while iOS applications should respect Apple’s Human Interface Guidelines. Windows and macOS interfaces may require different navigation patterns and interaction behaviours from mobile applications.

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The challenge is to maintain a recognisable product identity while ensuring that the application feels appropriate on each platform.

6. The Administrative Dashboard

The project also includes a web-based dashboard for administrators.

The requested features include administrator login, logout, and password recovery, along with a dashboard summary showing total users, daily new users, and daily active users.

Administrators should also be able to view a user list containing signup dates and total tracked time.

Additional screens are required for creating administrator accounts and revoking administrative access.

Because these functions involve account permissions and user information, the interface should communicate actions clearly and reduce the likelihood of accidental changes.

The designer must balance information density with readability so administrators can understand the available data without navigating an unnecessarily complicated interface.

Expected Deliverables

The employer has outlined several deliverables that the successful candidate must prepare during the contract.

DeliverableWhat It Involves
Figma design systemReusable components, design tokens, and light and dark themes
User flowsClear paths through registration, time tracking, account management, and subscriptions
High-fidelity screensDetailed interfaces for web, Windows, macOS, Android, and iOS
Subscription experiencesAnnual purchase, upgrade prompts, and cancellation flows
Admin dashboardDetailed designs for user management and administrative functions
Clickable prototypesInteractive demonstrations of key user journeys
Developer handoffSpecifications, spacing, component states, annotations, and implementation guidance

These deliverables indicate that the company expects a designer who can take ownership of the design process from user flows to developer handoff.

Applicants should therefore be comfortable explaining not only how their designs look, but also how they work and how developers can implement them.

Who Is Eligible to Apply?

The vacancy specifies at least three years of product design experience.

Applicants should also have a portfolio demonstrating experience with digital products across web, desktop, and mobile platforms.

The following qualifications and skills are particularly relevant.

Advanced Figma proficiency: Candidates should understand components, variants, auto layout, reusable styles, design tokens, and interactive prototyping.

Design system development: Experience building and maintaining a design system, including light and dark themes, is important for this project.

Mobile design knowledge: Applicants should understand the design conventions used on Android and iOS and know when platform-specific adjustments are necessary.

SaaS product experience: Familiarity with dashboards, account management, subscriptions, and paywall experiences can help candidates approach the assignment more effectively.

Responsive design and accessibility: Interfaces should remain usable across different screen sizes and accommodate users with different needs.

Developer collaboration: The designer must be able to communicate design decisions, respond to technical constraints, and provide complete implementation specifications.

Independent project delivery: The short contract requires someone who can organise tasks, make informed decisions, and deliver work without needing constant supervision.

Experience with productivity applications, time-tracking tools, and native desktop software is an additional advantage.

How to Make Your Portfolio Stand Out

For a short-term contract, the quality and relevance of your portfolio are especially important.

Rather than presenting only polished screenshots, select projects that demonstrate how you approached a problem and developed a usable solution.

If you have designed a dashboard, explain how you organised the information and helped users identify important details.

If you have built a design system, show how components, typography, spacing, and colour tokens work together.

If you have designed for both mobile and desktop, explain how you adapted the experience to different screen sizes and interaction patterns.

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You can also include prototypes that demonstrate how users move between screens.

For this particular assignment, projects involving subscriptions, user accounts, productivity tools, timers, analytics dashboards, or cross-platform applications may be especially relevant.

Do not claim experience you cannot demonstrate. A clear explanation of a smaller project can be more persuasive than a large portfolio filled with unrelated designs.

What Applicants Should Know About the Contract

The advertised duration is 30–60 days, with the possibility of an extension if needed.

This means candidates should be prepared for a concentrated period of work with defined deliverables and regular communication with the product team.

The designer will work with web, desktop, and mobile engineers, as well as quality assurance personnel, and report to the product lead.

The workflow includes regular progress meetings, design reviews, prototype presentations, feedback, and collaboration with engineers to resolve platform-specific constraints.

Before accepting an offer, applicants should clarify the expected start date, payment schedule, contract terms, working hours or meeting expectations, ownership of design files, and the process for approving deliverables.

They should also ask how the employer will prioritise the work if the full scope cannot reasonably be completed within the agreed period.

These questions are particularly important when a project covers several platforms and a substantial design system within a short timeframe.

How to Apply for the Product Designer Position

Interested candidates should submit their application by email using the address provided in the vacancy.

Application email: rukayat@regolithapp.com

Email subject: Product Designer (30–60 Days)

The application should include an updated CV and a portfolio link demonstrating relevant product design work.

Before sending your application:

  1. Confirm that the recruitment process is still open.
  2. Check that your CV clearly demonstrates at least three years of relevant experience.
  3. Include a portfolio with examples of cross-platform product design.
  4. Highlight your Figma and design system experience.
  5. Include relevant examples of dashboards, subscriptions, prototypes, or mobile applications where available.
  6. Use the specified job title as the email subject.
  7. Check your email for spelling mistakes and confirm that your portfolio link works.

The advertised application deadline is November 2, 2026. Since deadlines and recruitment status can change, candidates should verify the details before submitting their applications.

Frequently Asked Questions

Is the Product Designer job remote?

Yes. The vacancy is advertised as a remote contract opportunity.

How much does the position pay?

The advertised salary range is ₦300,000 to ₦400,000 per month. Candidates should confirm the payment arrangement and contract terms with the employer.

How long will the contract last?

The initial contract is expected to last 30–60 days, with a possible extension.

How much experience is required?

The employer requests at least three years of product design experience.

Which design tool is required?

Advanced Figma skills are a core requirement. Applicants should be comfortable working with components, variants, auto layout, design tokens, and prototypes.

What product will the designer work on?

The assignment involves Q, a cross-platform time-tracking application for web, Windows, macOS, Android, and iOS, together with its web-based administrative dashboard.

What is the application deadline?

The advertised deadline is November 2, 2026. Candidates should confirm that the position is still open.

Where should applications be sent?

Applications should be emailed to rukayat@regolithapp.com with the subject line Product Designer (30–60 Days).

Final Thoughts

The Product Designer contract at Regolith Technologies may suit an experienced designer who enjoys working across platforms and can turn a detailed product brief into a consistent, developer-ready experience.

The assignment covers much more than visual design. It involves account management, time tracking, subscription experiences, administrative tools, a shared design system, and collaboration with several engineering teams.

For applicants, the strongest approach is to demonstrate relevant experience, provide a clear portfolio, and explain how their design decisions support usability and implementation.

Candidates should review the contract scope carefully and confirm the deliverables, timeline, payment terms, and current recruitment status before accepting the position.

For more remote opportunities, technology jobs, and freelance career resources, visit Xcrow.co and explore opportunities that match your skills.

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